Adventrance: Ancient Sphere

 


Ancient sphere Conflict

People want a series of clubs to be within three cubes that, when fused, from an ancient sphere. They want these devices to be stored in the manifest device of a manufactured Unit from Vast Corporation called Adventure Realm.

Entities, like Adventrance units, look back now and wish they could have kept the Entertainment complexes, Club Creature buildings being the most popular,  it in this object without ridiculous tangents no one wants to see that ruined the three cubes they went with regardless of whether they stayed with Adventure Realm or not. Again, to them, the ancient sphere should have consisted of three gates in Vast’s Adventure Realm’s object storing and generating device and kept the focus on that place.

To Adventrance units it’s a rescue mission; they don’t linger in the three gates in full, to see if they kept it with Adventure Realm, because the events that took place in the second cube were so dismal and unwanted it wasn’t worth being there. How could it be adventure realm for three cubes if the ridiculously unnecessary events in the second took place, why should anyone care after something like that?! Adventrance units rescue who they can hoping somehow it will all work out. To Adventrance units chances are wont because they don’t think the cubes will remain with adventure realm.

This sphere is ultimately for entertainment but the line blurs between entertainment and conflict which gives Adventrance units something to do besides wanting to be entertained by it.

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